Prompt Tips
Write better prompts for better games.
The SPEC Framework
S - Scope: What type of game? P - Player: How do they interact? E - Elements: What objects exist? C - Conditions: Win/lose rules?
Example
Create a brick breaker game where:
- [Scope] Classic arcade-style brick breaking
- [Player] Mouse controls paddle, click to launch
- [Elements] Paddle, ball, 5 rows of colored bricks
- [Conditions] Win when all bricks broken, lose if ball falls 3 timesGood vs Bad Prompts
Bad
Make a game
Good
Create a Tetris clone with standard 10x20 grid, 7 tetromino shapes, arrow keys to move/rotate, score based on lines cleared
Iteration Prompts
Bug Fixes
The [thing] isn't working. When I [action], it should [expected] but instead [actual].Adding Features
Add [feature] that [behavior] when [trigger]Visual Changes
Change the [element] color from [current] to [new]Common Mistakes
- Too much at once - Build incrementally
- Too abstract - Be specific about visuals
- No context - Reference existing files
- No testing - Test each change before adding more
